T6GR is a plugin for BO2 Redacted, which allows for the recording of various different render passes, as well as 3D animation data.
Download
Zip Password: TeamA
Installing
To install, simply place the T6GR.Red32n
file in to the BO2 Redacted/Plugins
folder
General Configuration
t6gr_fps
t6gr_fps
defines the frame rate of the recording. Due to technical limitations, this can only be set to factors of 1000. While you can input any value, it will be rounded to the nearest factor.
Valid values are: 1000, 500, 250, 100, 125, 100, 50, 40
t6gr_filename
t6gr_filename
Gives a name to the recording. This will be used to name folders and files output by the recording
t6gr_directory
t6gr_directory
specifies which folder to output recording files to
t6gr_record_streams
t6gr_record_streams
toggles the recording of streams. If this is enabled, t6gr can record multiple render passes of the game consecutively
t6gr_record_3d
t6gr_record_3d
enables the recording of 3D animation data
t6gr_record_cam
t6gr_record_cam
enables the recording of camera data
t6gr_export_cam
t6gr_export_cam
enables the output of a seperate camera data file. this .t6cr
file contains the raw camera data in plaintext form
Controlling Recording
To begin recording, simply send the t6gr_start
command, and to stop you can send t6gr_stop
It is also possible to make the recording automatically end at a specified time using the t6gr_set_end
command.
Just sending t6gr_set_end
without any argument will set the end time to the current time in theater mode.
You can specify an exact tick by using t6gr_set_end 25000
which will set the recording to end on tick 25000
You can clear the state of this command by sending t6gr_set_end 0
which will stop the recording from automatically ending
3D
Configuring 3D Recording
t6gr_record_players
t6gr_record_players
enables the recording of player entities
t6gr_record_viewmodel
t6gr_record_viewmodel
enables the recording of the first person weapon viewmodel
t6gr_record_zombies
t6gr_record_zombies
enables the recording of zombies, obviously not applicable to multiplayer
t6gr_record_corpses
t6gr_record_corpses
will record corpses as seperate entities. By default corpse animations are merged with the entities recorded by t6gr_record_players
t6gr_record_projectiles
t6gr_record_projectiles
enables the recording of projectiles such as grenades and missiles
t6gr_record_only_visible
t6gr_record_only_visible
will only record entities whose origin is visible to the camera.
t6gr_record_submodels
t6gr_record_submodels
enables the recording of entities which are children of other entities. For a player character, this includes things such as the weapons the character is holding, or may have equipped on their back. This is usually not necessary as these models can be easily attached later.
t6gr_record_killstreaks
t6gr_record_killstreaks
enables the recording of entities called in via killstreak, such as helicopters or attack dogs.
t6gr_view_spectated
t6gr_view_spectated
causes the 3rd person character model to be visible while in first person mode. This needs to be turned on in order to record both viewmodel and playermodel for a spectated player at the same time.
Importing 3D Recording
Exporting Models
After recording your clip, there will be a file .t6gr_searchstring
in the output directory. This is a text file containing a list of all the models needed for this recording. Use Greyhound to export the necessary models. Make sure to export them as .semodel
format
Importing Animation
Blender
After installing the blender add on, go to File > Import > T6GR Importer (.t6gr)
.
On the side menu, there will be an extra option labelled XAsset Path
. In this text field you need to input the directory of your exported models. It should be something like:
C:\Documents\Greyhound\exported_files\black_ops_2\xmodels
After setting this, navigate to your recorded .t6gr
file and click import. It may be useful to enable the system console beforehand, as blender will appear to freeze during the import process.
Maya
After installing the maya add on, in the top menu there will be a new entry T6GR
. Go to T6GR > Import T6GR
. This will prompt a file picker where you can select your T6GR recording file. Then another prompt will ask you for the directory of the exported models.
Streams
T6GR can record a large number of render passes
t6gr_streams_default
Toggle recording of default world pass (no changes)
t6gr_streams_greenscreen
Toggle recording of greenscreen pass
t6gr_streams_depth
Toggle recording of depth pass
t6gr_streams_depth_distance
ZDistance for the depth buffer
t6gr_streams_players_alpha
Toggle recording of players pass
t6gr_streams_player_guns
Show gun in players pass
t6gr_streams_green_players
Toggle recording of green players pass
t6gr_streams_no_players
Toggle recording of no players pass
t6gr_streams_no_gun
Toggle recording of no gun pass
t6gr_streams_wireframe
Toggle recording of wireframe pass
t6gr_streams_wireframe_world
Toggle recording of wireframe (world only) pass
t6gr_streams_wireframe_gun
Toggle recording of wireframe (gun only) pass"
t6gr_streams_wireframe_no_particles
Toggle visibility of particles in wireframe pass
t6gr_streams_greensky
Toggle recording of green sky pass`
t6gr_streams_materialspatch
Toggle recording of material patch
t6gr_streams_gun_in_normals
Show gun in normals passes
t6gr_streams_normals
Toggle recording of normals pass
t6gr_streams_tangent
Toggle recording of tangent pass
t6gr_streams_binormal
Toggle recording of binormal pass
t6gr_streams_surface_normals
Toggle recording of surface normals pass
t6gr_streams_lightmap
Toggle recording of lightmap pass